depth: 1
reset
bbb.system().stop()
bbb.system().time = 0
bbb.system().start()
bbb.system().time
bbb.system().dt
bbb.system().stepTime = 20
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
show vars
JavaScript Workspace
X

Menu
// changed at Mon May 18 2015 16:14:57 GMT+0200 (CEST) by unknown_user
this.addScript(function reset() {
    
    module("users.timfelgentreff.babelsberg.crp").load(true);
    this.setPosition(lively.pt(993.5,300.1))
    bbb.unconstrainAll(this);
    bbb.unconstrainAll(this.get("Ground"));
    bbb.defaultSolver = new DBPlanner();
    var trigger = new TriggerSolver();
    bbb.system().stepTime = 20
    this.velocity = 0;
    // ball falling
    var g = 9.81,
        s = 0.0002,
        friction = 0.02,
        ground = this.get("Ground"),
        ball = this.get("Ball");
        
    always: {
        priority: "required"
        ground.getPosition().y >= ball.getPosition().y
    }
        
    always: {
        priority: "preferred"
        ball.getPosition().equals(ball.getPosition().addPt(pt(
            0, ball.velocity * system.dt * s
        )))
    }
    always: {
        priority: "preferred"
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
<lively.morphic.Morph#6AB50... - Ball>
Tag:
run
save
Tests

-- ALL --
reset
resetBall
Scripts
-
+
-
Connections
+
-- ALL --
all
ObjectEditor -- Ball>>reset
X

Menu