depth: 1
reset
bbb.system().stop()
bbb.system().time = 0
bbb.system().start()
bbb.system().time
bbb.system().stepTime = 100
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// changed at Tue May 05 2015 18:30:46 GMT+0200 (Central Europe Daylight Time) by timfelgent
reff
this.addScript(function reset() {
    // resetting
    module("users.timfelgentreff.babelsberg.crp").load(true);
    this.setPosition(lively.pt(993.5,160.1))
    bbb.unconstrainAll(this);
    bbb.unconstrainAll(this.get("Ground"));
    bbb.defaultSolver = new DBPlanner();
    var trigger = new TriggerSolver();
    this.velocity = 0;
    // ball falling
    var g = 9.81,
        s = 0.0001,
        ground = this.get("Ground"),
        ball = this.get("Ball");
    always: {
        priority: "high"
        ball.getPosition().equals(ball.getPosition().addPt(pt(
            0, ball.velocity * system.dt * s
        )))
    }
    always: {
        priority: "high"
        ball.velocity == ball.velocity + g * system.dt * s;
    }
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<lively.morphic.Morph#6AB50... - Ball>
Tag:
run
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