# untitled-board-game

**Elevator Pitch:** A Card-driven Engine Builder with a Shared Resource Pool and Crazy Overboard Effects

Become the Master of all Four Elements

Spells with: cycling? (= gear Sacrifice this to play a card of equal or lower cost.)

- <ubg-card style='display: inline-block;'></ubg-card> World 
- Nuts & Bolts #1: Card Codes
  - eigentlich Slot Codes
- Nuts & Bolts #2: Design Skeleton
  - Slots that hold multiple cards
- Nuts & Bolts #3: Filling in the Design Skeleton
  - start at the hardest part of design
  - cards that do not fit should not be in the file, no matter how cool they are
  - Make dual-purpose cards that do not feel like two things stitched together

# Flavor

- **Art Description:** an industrial city landscape seen from above, the tone is optimistic and from the many chimneys colorful smoke evaporates in lush red, blue, green and violet, buildings and factories are metallic, either silver or golden, streets are littered with mechanical robots, people and elemental familiars

# Design

- even with characters/variable player powers having the most unique effects, **keep many card as unique as possible**, still providing their own strategic directions!


#### How to handle off-card riders? #templating

![](./media/off-card-rider-that-apply-to-self.png)

gear 1/turn Sacrifice 2 cards to play, from trash, this OR another card *(if this is on field)*.

gear 1/turn Sacrifice 2 cards to play a card from trash. You can also play this this way.

gear 1/turn Sacrifice 2 cards to play this from trash.
Passive Your cards in trash share this effect.

# Testing

- [x] 600 - 800
  - [x] printed 
- [x] 800 - 1000
  - [x] printed 
- [x] 1000 - 1200
  - [x] printed 
- [x] 1200 - 1400
  - [x] printed 
- [x] 1400 - 1600
  - [x] printed 
- [ ] 1600 - 1800
  - [x] printed 
- [ ] 1800 - 2000
  - [ ] printed 
- [ ] 2000 - 2200
  - [ ] printed 
- [ ] 2200 - 2400
  - [ ] printed 
- [ ] 2400 - 2600
  - [ ] printed 

- do not have too much random fire cards that peek into the deck, its too random

# Constraints

Not all of those can exist at the same time: #complexity

- Tokens
- Copying
- Meld

# Design Considerations

- [ ] Make () important
  - [ ] More buy, less play effects. Thus, make () important
  - [ ] Provide enough () sources
- [ ] currently, we have too few element-matters cards -> is this a theme, we want to support?

# TODOs

- Improve Design
  - [ ] Reduce Vocabulary 
    - [x] Remove Potion
  - [ ] Remove Spells as a card type 
    - get rid of spell-support cards (their low asfan makes them unusable at times)
      - better wait for an opportunity for support cards of a mechanic that is actual good design first
- Overhauls
  - [x] add line spacing between individual effects
  - [x] 'gain cards' -> 'play cards'
  - [ ] color choices 
    - [ ] test against color blindness
    - [ ] earth is green, wind is ???
  - [ ] even lighter text background (maybe even a colored border based on its element)
  - [x] 0vp as grayed out symbol
  - [x] cast symbol
  - [x] `(?<!^)t3x(fire|water|earth|wind|gray)`
  - [x] `(?<!t)3x(fire|water|earth|wind|gray)`
  - [x] Saga Bullet points for chapters
  - remove
    - !!! tapping and recall
      - [x] *tap*
      - [x] *tapped*
      - [x] *rest*
      - [x] *recall*
    - [x] *goal*
    - [x] prognose -> postpone
    - [x] removed () as the resource 'coins' -> now, its only used as a cost icon
  - reminder texts
    - [x] brittle
    - [x] postpone
    - [x] affinity
    - [x] upgrade
    - [x] prognose/postpone
    - [x] saga
    - [x] meld
  - [x] multi chip/pill
  - [x] CycleFromHand kill or keyword: trade/trading
  - [x] power -> x (593 and onward)
  - [ ] icons for further keywords 
    - do not reinvent the wheel here
    - [x] upgrade
- New HTML Renderer
  - [x] render cards 
    - [x] spells
    - [x] gadgets
    - [x] characters
    - [x] old magic style
    - [x] card backs
  - [x] vp in card texts
  - [x] render to pdf
  - [x] wait for bg image to be loaded
  - [ ] wait for fonts to be loaded
- Technical stuff
  - [x] better fonts!
  - [ ] faster fonts
  - [x] better transform on vp in rule text
- Card Images
  - Images are important, allow quick distinction
  - [x] image pipeline
- [x] adjust keyword color
- [ ] think about token copy generators, do we want them? 
  - most have the 'create a/x token copies' text and are tagged as removed right now
- [ ] <ubg-rules-text>Flashback needs revision: make flashback</ubg-rules-text>cost something
- [ ] <ubg-rules-text>Enhance could be (+3) or print the calculated cost (7)</ubg-rules-text>, which would be preferred for kicker by MaRo (but cuts away some design space) -> see what is mostly used first

recall
recover
discard
trash
spend (trash to game box)
enter (as a play catch-all)

## Next Steps

- The game can probably only support very few x increasing cards
- Too much discover is actually bad. How to make this come in small doses?
- Enhance adding permanent effects creates memory issues
- Repeatable Seeks are bad, only do them on Blitz effects. Maybe Start of turn would be ok too.

# Retired Mechanics

- When you reveal a card (e.g. because you gained a card), you may tap this and 3xearth to buy the revealed card for (x) less.
- Passive When opponent gains a card, you may gain a card costing equal or less.
- Passive You may cast opponent’s spells as if they were yours.
- **Counting-Quest**
  - Passive At end of turn, you may give a card to your opponent. <i>(Track their cost with ().)</i> Passive <b>Counting-Quest:</b> Give them cards with total cost of (10) or more. <i>(if you fulfill its condition (track with ()), as a free action you may trash this to gain a goal.)</i>
- Original `Great Minds think Alike` Passive You and your opponent share all cards, except goals. <i>(On your turn you may use opponent's cards as if they were yours, and vice versa.)</i> Put cards in the middle that everybody/turnplayer can use/buy
- gray spell. t3xgray: (x). Passive If this is your only untapped spell, you may cast it as a free action.
- Blueprint 10 <i>(Effects below this are blocked unless this has (10) or more. As a free action, you may tap a card to put (1) here.)</i>.
- Double Affinity for number of opponents.
- Passive Whenever you tap a card, instead, untap it, and vice versa.
- Passive As a free action, you may put (1) here to untap a card (max (3) may be here at any time). Remove () from here when resting
- Passive When you buy this, you win!
  - instant wins do not work anymore
