#  <span style='font-size: 1.5em;'>Reference Card</span>

# Basic Actions & Terms { .todo }

<ubg-rules-text>
  - <span style='font-weight: bold;'>Activate an Element:</span> Active player chooses an element with mana on it and player the power die ( x) showing the number of mana. Then they distribute that mana as equally as possible to two other elements.
  - <span style='font-weight: bold;'>Banish:</span> Remove the card from game by returning it to the game box. *(Banished cards are shuffled to form a new deck, if it should run out.)*
  - <span style='font-weight: bold;'>Buy:</span> Pay the () cost of a card to *play* it. You may pay the () cost with coins and/or by discarding cards from hand (each discarded card pays for (1)).
  - <span style='font-weight: bold;'>Cast a spell:</span> Use one of the spell's castIcon effects.
  - <span style='font-weight: bold;'>Create a token:</span> Use a card (usually from deck) and play it facedown to represent the token.
  - <span style='font-weight: bold;'>Discard:</span> Move a card from hand to trash. This is considered trashing the card.
  - <span style='font-weight: bold;'>Play:</span> Place a card (usually from hand) faceup onto the field. This execs that card's blitz effects.
  - <span style='font-weight: bold;'>Sacrifice:</span> Move a card from field to trash. This is considered trashing the card.
  - <span style='font-weight: bold;'>Store:</span> Move the card under the thing with the storing action.
  - <span style='font-weight: bold;'>Trash:</span> Move a card to trash.
  <!-- - every effect can only be activated once per turn, except actionMulti -->
</ubg-rules-text>

# Basic Symbols { .todo }

<ubg-rules-text>
x: This turn's power
blitz: When you play the card *(This is also considered a triggered effect (trig))*
start of turn: At start​ of turn
trig: Triggered when its condition is met or event occurs
actionMain/castIcon/t3xgray: A cast effect/a main action
gear: An action you can activate during your turn
tap: T​ap to activate, cards untap each turn
Passive: A pass​ive, continuously active effect (usually active while on field)
1/turn: Once per turn
combat: The comb​at phase
affectAll This affects all players /affectAll
!!A mandatory effect!!
</ubg-rules-text>

##### Resources:
<ubg-rules-text>
() Cost of something *(pay with coins or by discarding cards)*
vp Victory points *(compared during combat com​bat)*
[] Helpers for counting/no ingame effect
</ubg-rules-text>

# Keywords

<!-- <ubg-rules-text>
actionquest remindActionquest
blueprint remindBlueprint
bound remindBound
brittle remindBrittle
clash remindClash-hand
convokecast remindConvokecast
countingquest remindCountingquest
delirium remindDelirium
evoke remindEvoke
invoke remindInvoke
postpone remindPostpone
potion remindPotion
quest remindQuest
resonance remindResonance
saga remindSaga
stuncounter remindStuncounter
tiny remindTiny
trade remindTrade
</ubg-rules-text>
--- -->

<ubg-rules-text>
Accelerate (2) remindAccelerate-2
Cycle remindCycle
Cycling remindCycling-one
Dash (2) remindDash-2-one
Dash a card remindDash-action-one
Discover 1/3 remindDiscover-3-1
Emerge remindEmerge
Emerge-buy *(Buy a card by sacrificing a card for a discount equal to its cost)*
Enhance (+3) remindEnhance-add3
Flashback remindFlashback
Forgeable remindForgeable
Forge remindForge
Impulse remindImpulse
Instant remindInstant
Manaburst remindManaburst
Magnetic remindMagnetic
Meld remindMeld
Quickcast remindQuickcast
Reap remindReap
Seek remindSeek
Trading remindTrading
Upgrade (2) remindUpgrade-2-one
</ubg-rules-text>

<script>
import mark from './markup.js'
mark(this);
</script>
