One way for Morphs to interact with each other are AttributeConnections. You can tell a Morph to execute a function once an attribute of another morph has changed.
In this part of the tutorial you will learn
- how to graphically connect Morphs
- how to programmatically connect Morphs
- how to use converter functions in AttributeConnections.
Let's go. (Use the '<' and '>' buttons below to navigate back and forth in this tutorial.)