S | |
setAutomaticRepaint | |
setConnector, Connection | |
setDefaultScope | |
setDetachable, Connection | |
setDragAllowedWhenFull, Endpoint | |
setDraggable | |
setElement, Endpoint | |
setHover | |
setHoverPaintStyle | |
setLabel | |
setMouseEventsEnabled | |
setPaintStyle | |
setRenderMode | |
setRepaintFunction | |
setStyle, Endpoint | |
setSuspendDrawing | |
setVisible, Endpoint | |
show | |
showOverlay | |
sizeCanvas | |
StateMachine constructor, Overlays. | |
T | |
toggleDraggable | |
toggleVisible | |
U | |
unload |
Sets/unsets automatic repaint on window resize.
this.setAutomaticRepaint = function( value )
this.setConnector = function( connector, doNotRepaint )
Sets the default scope for Connections and Endpoints.
this.setDefaultScope = function( scope )
Sets whether or not this connection is detachable.
this.setDetachable = function( detachable )
Sets whether or not connections can be dragged from this Endpoint once it is full.
this.setDragAllowedWhenFull = function( allowed )
Sets whether or not a given element is draggable, regardless of what any jsPlumb command may request.
this.setDraggable = _setDraggable; this.setDebugLog = function( debugLog )
Sets the DOM element this Endpoint is attached to.
this.setElement = function( el )
Sets the Connection’s label.
this.setLabel = function( l )
sets the label’s, um, label.
this.setLabel = function( l )
Sets whether or not mouse events are enabled.
this.setMouseEventsEnabled = function( enabled )
Sets render mode: jsPlumb.CANVAS, jsPlumb.SVG or jsPlumb.VML.
this.setRenderMode = function( mode )
Sets the function to fire when the window size has changed and a repaint was fired.
this.setRepaintFunction = function( f )
Sets whether or not the Endpoint is currently visible.
this.setVisible = function( v, doNotChangeConnections, doNotNotifyOtherEndpoint )
Sets an element’s connections to be visible.
this.show = function( el, changeEndpoints )
Shows the overlay specified by the given id.
this.showOverlay = function( id )
Helper to size a canvas.
this.sizeCanvas = function( canvas, x, y, w, h )
Unloads jsPlumb, deleting all storage.
this.unload = function()