Lively Kernel canvas
TeXParagraphsinLively-FinalPresentation16nullnull
40nullnull
Integration40nulltrue
ChunkStream not suitable— Need random access node list— Formatting is done by node sequences • No 1:1 mapping between string tokens and nodesTextLine not that central to [KP]— Formatting in Lively on per-Line basisEssential TextMorph interface— composeLines(startIndex, topLeft, compositionWidth, font, testEarlyEnd)Idea: context-depentent text-rendering with ContextJS— overlay the composeLines function— (provide three functions for platform support)→ 4 small functions of glue code26nullnulltrue Maybe another technology can help to make Lively faster\n\nCompatibility\n\t- SVG is not natively supported in all browsers and mobile devices\n\t(e.g. Internet Explorer)\n\t-> Use standards for implementation of rendering\n\nGeneralized Rendering Subsystem\n\t- rendering system is currently specific to SVG\n\t- other rendering system could come along (HTML, Google O3D)\n\n- Milestones\n\t- Create a sample world with simple graphical objects\n\t- Integrate HTML Event system\n\t- Text support\n\t- Displaying and editing complex shapes like polygones\n"]]>
truetruetrue
1018null
prevfalsenulltruefalsetrue
nextfalsenulltruefalsetrue
null101