Lively Kernel canvas
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Building TextMorphs— JavaScript String → Stream of TextWords (‘chunks’)— Stream cut into lines of maximal Length— Lines assebled for rendering.21nullnulltrue Maybe another technology can help to make Lively faster\n\nCompatibility\n\t- SVG is not natively supported in all browsers and mobile devices\n\t(e.g. Internet Explorer)\n\t-> Use standards for implementation of rendering\n\nGeneralized Rendering Subsystem\n\t- rendering system is currently specific to SVG\n\t- other rendering system could come along (HTML, Google O3D)\n\n- Milestones\n\t- Create a sample world with simple graphical objects\n\t- Integrate HTML Event system\n\t- Text support\n\t- Displaying and editing complex shapes like polygones\n"]]>
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ThisisaTextMorph.IcanspanseveralLinesifIhaveto.482true
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TextLine24true
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canspanseveralLines48true
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