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Classes


Class pv.Quadtree

Represents a quadtree: a two-dimensional recursive spatial subdivision. This particular implementation uses square partitions, dividing each square into four equally-sized squares. Each particle exists in a unique node; if multiple particles are in the same position, some particles may be stored on internal nodes rather than leaf nodes.

This quadtree can be used to accelerate various spatial operations, such as the Barnes-Hut approximation for computing n-body forces, or collision detection.
Defined in: Quadtree.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
pv.Quadtree(particles)
Constructs a new quadtree for the specified array of particles.
Field Summary
Field Attributes Field Name and Description
 
The root node of the quadtree.
 
The maximum x-coordinate value of all contained particles.
 
The minimum x-coordinate value of all contained particles.
 
The maximum y-coordinate value of all contained particles.
 
The minimum y-coordinate value of all contained particles.
Class Detail
pv.Quadtree(particles)
Constructs a new quadtree for the specified array of particles.
Parameters:
{pv.Particle} particles
the linked list of particles.
See:
pv.Force.charge
pv.Constraint.collision
Field Detail
{pv.Quadtree.Node} root
The root node of the quadtree.

{number} xMax
The maximum x-coordinate value of all contained particles.

{number} xMin
The minimum x-coordinate value of all contained particles.

{number} yMax
The maximum y-coordinate value of all contained particles.

{number} yMin
The minimum y-coordinate value of all contained particles.

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